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Are Destiny's "lows" what make it so great? (Destiny)

by stabbim @, Des Moines, IA, USA, Saturday, November 07, 2015, 22:52 (3399 days ago) @ cheapLEY

Failing so many times during a blind Raid, then finally putting the pieces together and executing to get that particular encounter done is unparalleled by any gaming experience I've had.

Check out Another World. It's a 20 year old game that was remastered and is available on XBone (maybe others, haven't checked). It's a relatively simple 2D sidescroller but it's the closest thing I've found to that blind raid feeling. Playing it gives me some idea of what all those Dark Souls fans are on about (though I still hate that game).

We've had the discussion here before that failure needs to happen more often in Destiny. Remember when HoW came out, and we got our asses kicked by the Wolf packs? Or when we could finally beat the Wolf packs, but then you got that lucky encounter in Skywatch with a Wolf pack, Warsat, and Urzok, and it became difficult to complete one event, much less two (or three!). That's still one of the best experiences Destiny ever had, and failure definitely played into that. It was great to not be able to just breeze through it.

FWIW, Urzok is still a badass. I've seen him ruin a few 290+ characters' days, including my own.


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