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Trials 2.0 is nearly perfect. (Destiny)

by cheapLEY @, Sunday, November 15, 2015, 14:53 (3532 days ago) @ red robber

The bounty system is wonderful and easy. Play 10 games and you'll generally get all of them. Rewards are usually pretty decent too. I think I nabbed 3 or 4 items tonight of 300+ light. Some you have to get from wins, but still a good haul for a reasonable amount of play time.

That's actually pretty good to hear, and may give me a reason to jump into Trials. I have never done it, as I'm a very casual PvP player. I've always wanted to, but the competitive nature kept me away. I didn't want to saddle a team with trying to drag me through. It feels like so many teams go in with the attitude of "Lighthouse or bust," and I don't want to hold someone back from that. When I stop playing Fallout 4 and jump back into Destiny, I'd love to find a team to do a few relaxed runs with, with the understanding that hitting the Lighthouse isn't a reasonable goal for me. It does sound like it has the potential to be very fun.

What sort of Light requirement is really necessary for Trials? I'm only sitting at 301 or 302, and those are with not great PvP weapons, so I may have to hit up the Raid a few times for some infusion materials, or get some lucky 310 drops from the Three of Coins.

As much as I've been lamenting the fall release schedule and limited game time, I'm really glad for it, because an extended break from Destiny has made me actually start to look forward to when I can jump back in again. Taking a break from it really makes me appreciate all the things it has going for it, and gives a little perspective to how little the grind actually matters to enjoyment, and I feel like I'll really be able to avoid that mindset going back in.


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