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It's safer (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Monday, November 05, 2018, 08:47 (2006 days ago) @ CruelLEGACEY

His points about players cheesing the Bridge is also a strange one (by which I mean, it is strange that anyone ever cheesed the bridge because it was actually slower and more difficult than simply doing the encounter normally. I can't explain that one).

The abyss is a fantastic encounter. It is fun and exciting every single time. The fact that a small portion of the player base learned how to cheese it is, IMO, fine. Not a problem. When I compare it to more recent iterations on a similar style of encounter (such as the chase to deliver Riven's heart at the end of Last Wish <- Last Wish spoiler), the Abyss remains fun and exciting 4 years later, while the latter example is a pain in the ass that I would skip every time if I could.

These encounters weren't soft on the new players (especially with the punishing level requirement [remember how Crota was 2 levels higher than the cap itself?!]). This leads to sherpas preferring to play it safer over more fun, lest it devolve into a frustration-fest when you keep failing inches from the end only to start all over again.

Having certain players take a "lead" role in raid encounters was fantastic. It allowed players who were more experienced or more skilled in certain aspects to lead and direct a team of less experienced players to success. It was a path for new raiders to participate and get a feel for the encounters without being overwhelmed by a tsunami of mechanics. Then, as those players become more familiar with an encounter, they can graduate to more of a "lead" role.

It's weird. I agree the avalanche of mechanics is bad for a newbie, but I strongly disagree with your conclusion. I think most of the confusion derives from how people usually explain the encounter, i.e. explaining the strategy instead of explaining the mechanics first and THEN how to tackle them.


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