Persistent World Issues. (Destiny)

by ckamp, Friday, February 06, 2015, 14:17 (3375 days ago) @ iconicbanana

Cody was right about that. A persistent world is a static one. Events can't happen. Think about the two times you play through Truth and Reconciliation in Halo CE. You aren't going to see transformations like that in a persistent world game.

Sure that's true on Patrol. But some of those levels use specific instances of the shared world. I'm thinking right now of the first Dark Below level. That was a great reuse of space that had a different feel and I think there is room for growth in that direction.

However, point taken. Things in the tower are not going to reflect your accomplishments. Then again, Eris has gotten a lot more friendly/creepy with me in her passing comments since defeating Crota... Having instanced dialogue could go a long way.


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