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5+ years later, Reach still stands as an unmatchable bar? (Destiny)

by CruelLEGACEY @, Toronto, Friday, February 12, 2016, 22:27 (3234 days ago) @ cheapLEY

You're not wrong, but I don't really understand how this came to be perceived as a bad thing.

If they player won't see it, why bother with it? I think it sucks that this could be the cause of not getting campaign theater, why not just prevent the camera from moving anywhere that the player wouldn't be able to get to? Constrain the camera to the same area as the player.

That's traditionally how the camera in theater mode works... it is contained by the same boundaries that contain the player. The difference is gravity: There are spaces in the Halo environments that a player wouldn't normally be able to reach because they can't hover in air, but a camera can. In a game like Halo (with such lively physics) part of the fun having a huge explosion launch Master Chief a hundred feet into the air, or off a cliff, etc. You don't want Chief to get launched and then hit an invisible wall 10 feet above the floor. In those moments you get a brief glimpse of the environment from angles that you won't normally be looking from. In previous Halo games, this would sometimes reveal a little less detail in areas that the player isn't normally staring at, but overall the environments were pretty thoroughly rendered and detailed. But in Halo 5 I noticed plenty of gaps, untextured walls, or spaces where there is literally nothing. It's not a big problem at all, because you only see these things for a split second as you are hurtling towards your doom, but they're noticeable.


I'm also not sure why 343i would be concerned about being able to see those breaks in Theater. Bungie certainly didn't seem to care that much.

I suspect it is because the breaks are so much more severe in Halo 5 than they are in any of Bungie's Halo games... at least as far as I can tell. Again, I don't think it is a big deal, but it does break the immersion a little bit when you're running around a city suspended above the ocean and you know that there is actually nothing at all on the other side of the walls that surround you.


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