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no-crunch development (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Friday, August 04, 2017, 22:29 (2755 days ago) @ Cody Miller

For those of you who don't know about the front page:

http://www.gamesindustry.biz/articles/2017-08-04-bungies-13-year-battle-to-kill-crunch-culture

I know that Bungie has been trying to figure this out for a while, and it pleases me to no end that they have.


That's weird, Jason Schreier said that the Dark Below was a nine week crunch… Yet in the article Luke says the DLC was crunch free.

In the gamesindustry.biz article, Luke Timmins gave his definition of crunch:

whenever you're working at least 50 hours a week.

The Kotaku article says:

One person familiar with development says Bungie sequestered a team and had them crunch out Dark Below in just nine weeks, which may explain how insubstantial it was.

Nine weeks after Destiny’s troubled development may not have been enough time to make a good expansion, but if they released TDB without having to work too far past standard business hours then it wasn’t a crunch.

Or, Luke Timmins is just a liar... I guess?


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