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Not buying what? (Destiny)

by Xenos @, Shores of Time, Saturday, August 05, 2017, 19:21 (2754 days ago) @ Revenant1988

That there hasn't been a studio-wide mandatory crunch? I'm not seeing how that's a hard claim to believe, especially with the sheer number of employees Bungie has now (at least 750 employees as of last year). I'd actually be more surprised at this point if they DID have mandatory studio-wide crunch for almost EIGHT HUNDRED employees. The rest of the "claims" in the article are about philosophies, something that's always a little bit bullshit anyway.


Aaaaaand there it is (emphasis mine).

You mean to tell me, that you honestly think, there weren't people at Bungie working (as Timmins says) 50+ hours?

That didn't want to? (hell, let's include 'wanted to' as well)

Bull.Shit.

Right that's my point. That's NOT what the article says at all! It just says they don't have studio wide crunch, which is what almost killed the company after Halo 2. Having teams have to work overtime from time to time happens, that's inevitable with deadlines, but not having the majority of the company have to work overtime all at the same time (or even in waves as they finish their projects) is a huge change from how they worked before, which is what they are claiming. They never once say they didn't have mandatory crunch, they specifically say they don't have full or studio-wide mandatory crunch. So you're calling bullshit on a claim they're not even making.


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