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no-crunch development (Destiny)

by Kermit @, Raleigh, NC, Monday, August 07, 2017, 15:49 (2752 days ago) @ dogcow


Edit: also, as a salaried employee working a strict number of hours per week doesn't matter too much, getting the work done and being available for collaboration is what counts.

This^. I work for a software company that promises 35-hour weeks. It's mythical at times, but when you're salaried, flexibility goes with the territory. Attention to work-life balance is cost-effective over time because of the talent you retain.

The gaming industry still takes advantage of people's enthusiasm to do the work, but as it matures, I expect it to get better. Someone already alluded to this, but older, more experienced workers demand some sort of balance. Glad to see Bungie making the effort.


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