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I dreamed a dream. (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, August 05, 2017, 13:14 (2754 days ago) @ Kermit

For those of you who don't know about the front page:

http://www.gamesindustry.biz/articles/2017-08-04-bungies-13-year-battle-to-kill-crunch-culture

I know that Bungie has been trying to figure this out for a while, and it pleases me to no end that they have.

I have such horribly jaded glee with this.

I'm of the feeling that there will always be crunch in not only the video game industry, but creative industries at large. It's just the nature of the beast. Men and Women aren't in their position by accident (usually!), so they all love what they do. Problem is it tends to get exploited because it can be. Best part is, it's not overtime - it's cruchtime. Totally different you see.

Ignoring so many other factors, if the jest of what is being claimed is that there are somehow no more - "The coming two weeks will be mandatory crunch weeks", then that is fantastic. Yet there will always be crunch in some form I'm afraid. Always that specter, and since this is business things can get very clever and have the same result.

Take deadlines for example. Say there was an underestimation of the time claimed a task would take (and the manager says the deadline can't be moved), or there is a bug or some sort of unknown that doesn't get quantified in till you get into the thick of it ("Packing for flat-lands, but get a mountain"), well then your options are to volunteer crunch time, or nuke yourself and miss the deadline. Grab some popcorn! I wonder what happens next! It's all a rough example but the jest is there.

In the end it's all really just a reflection of the people you work with. Does your well being matter, or are you just another pawn in a pump and dump work environment? That's all this really is claiming. Bungie doing what they can to make sure their work space allows quality work to get done, instead of "work for the sake of doing work".


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