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no-crunch development +1 estimates are hard. (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Monday, August 07, 2017, 12:36 (2752 days ago) @ Yapok

As a coder, i want to point out that this is frequently not the case. In fact estimating time it takes is one of the harder things many coders do. Particularly with new systems. Yes we can give a good guess, but usually im off. You can even see that same issue with the original destiny game engine and the problems they had bringing it online. You cant account for critical bugs, architecture design that didnt pan out or you hit a wall with.

The rest of your points are thought provoking though. Just wanted to point out that as a coder, correct time estimation is difficult with new systems.

Making estimates is dang hard, nearly impossible, this coming from a guy who just spent around two thirds of a day debugging what turned out to be a non-issue. Simple mistakes can easily cost days of developer time. Take your estimate, double it, and the triple it, and you'll still be wrong.


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