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As Cortana once said: (Criticism)

by MacAddictXIV @, Seattle WA, Monday, January 22, 2018, 09:01 (2531 days ago) @ Cody Miller

Cool: We designed the system a certain way, and that made it hard to delete multiple things. We're going to redesign the system for next time.


Don't make a girl a promise if you know you can't keep it.

Realistic: We designed the system a certain way, and that made it hard to delete multiple things. We're going to LOOK AT HOW TO redesign the system for next time.


In a field this competitive, you can't do that. You have to actually measure up and meet minimum standards.


And you are assuming that gamers create the only standard. And the most vocal gamers have absurdly unrealistic standards.


Not spending 30 minutes deleting a stack of shaders is not unrealistic. Again, many games, even modern ones, let you do this. This particular issue is not unrealistic. It's not game breaking, but it's crazy when it would literally take you hours to clear all your shaders.

Maybe the easier solution is to expand the shaders slots so that you have X slots, where X is the number of different shaders in the game. You wouldn't have to delete them if you would never run out of room.

And I'm not saying it shouldn't be done. I agree with you on that, it should be fixed. I'm disagreeing with you on the extent that this is game breaking.


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