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Because I have to and it's relevant (Criticism)

by squidnh3, Monday, January 22, 2018, 09:27 (2285 days ago) @ Cody Miller

Cool: We designed the system a certain way, and that made it hard to delete multiple things. That's on us. We're going to redesign the system for next time. It's a standard feature, especially since deleting all your shaders would literally take hours.

Not cool: This is a hard problem.

I don't mind when people make mistakes, but I mind when they don't admit it and learn from them. Bungie literally said they were going to improve communication, then didn't communicate during faction rallies. They are just not learning from mistakes and making them over and over. And that makes me feel embarrassed for them. They are written about as a joke by major publications.

The "hard problem" thing is definitely annoying. A lot of really smart, talented, and hardworking people obviously work at Bungie, but even those people can make really dumb mistakes. People that are talented often have trouble admitting mistakes, and in this case Bungie is taking the "this problem is so hard, you could barely understand it!" route, which is a poor choice.

This isn't a Bungie-specific issue: computer science as a field struggles with this problem, probably because it's relatively new. Things-that-seem-simple-but-are-really-actually-complicated is a problem in all science and engineering endeavors, but those fields have had many more years to develop responses to the issue.


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