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Tie accessibility to something else. (Destiny)

by cheapLEY @, Thursday, May 31, 2018, 12:27 (2157 days ago) @ Malagate
edited by cheapLEY, Thursday, May 31, 2018, 13:07

I think you nailed it.

I loved the Black Spindle mission because of it's difficulty. It was a really fun challenge. I ran that for a few hours with a group before we finally got it done, and it was amazing.

That said, it would have still been really cool, even if it wasn't as difficult as it was. It could have just been a hidden, alternate route/ending for the strike, and it would have been great. Stuff like that doesn't have to be super challenging (although I would like to see that again, too).

I'm generally okay with reusing content. I like the EDZ mission on Warmind, I don't care that it's just a reused Lost Sector. I don't really care that the strikes are just the story missions reused. Intelligent reuse of content makes sense.

I don't think reusing a story mission with literally no changes as the end of an exotic quest is fun, interesting, or worthwhile in any way whatsoever. If that's the best they can come with up, they should have just skipped that step altogether and just given you the gun.

A game like Destiny is always going to have recycled content, and that's fine. They need to think more about the context of what they're reusing and why.


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