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Understanding Videogames (Gaming)

by narcogen ⌂ @, Andover, Massachusetts, Monday, December 17, 2018, 15:55 (1956 days ago) @ Cody Miller

But it’s even worse than journey. Journey lets you explore in three dimensions. This is only two.


To fully understand a video game, we must first be fluent with its art, music, and elements of gameplay, then ask two questions: 1) How artfully has the objective of the game been rendered and 2) How many dimensions is that objective rendered in? Question 1 rates the game's perfection; question 2 rates its importance. And once these questions have been answered, determining the game's greatness becomes a relatively simple matter. If the game's score for perfection is plotted on the horizontal of a graph and its importance is plotted on the vertical, then calculating the total area of the game yields the measure of its greatness.


Huh

But the number of dimensions directly influences the “gameplay”. They can’t be treated separately…

I am facepalming so hard right now. JFC

On the other hand, if you think the above was just something I pulled out of my ass, I'm flattered, I guess?


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