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Nonsense (Gaming)

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, December 25, 2018, 05:32 (1941 days ago) @ Cody Miller


And there lies the problem. I guess it's a game about overcoming your demons? Well so was Limbo. But in Limbo you could die. You can't here. What's to overcome when you can't be harmed? What good is a world explored if it doesn't present danger? This is itself a huge failure of design and theme. It undercuts the game to the very core.

The position that the only obstacles worth overcoming in the context of a videogame involve death, violence, or the threat of violence is ridiculous and stupid.

It's a particularly objectionable bit of reductionist nonsense when discussing a game that is arguably about trauma. Your complaint is that the protagonist, in the struggle to recover from trauma, can't be KILLED during the context of the game.

I mean... WTAF, seriously.


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