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Nonsense (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, December 25, 2018, 06:07 (1949 days ago) @ narcogen


And there lies the problem. I guess it's a game about overcoming your demons? Well so was Limbo. But in Limbo you could die. You can't here. What's to overcome when you can't be harmed? What good is a world explored if it doesn't present danger? This is itself a huge failure of design and theme. It undercuts the game to the very core.


The position that the only obstacles worth overcoming in the context of a videogame involve death, violence, or the threat of violence is ridiculous and stupid.

It's a particularly objectionable bit of reductionist nonsense when discussing a game that is arguably about trauma. Your complaint is that the protagonist, in the struggle to recover from trauma, can't be KILLED during the context of the game.

I mean... WTAF, seriously.

If you can’t be killed, or much less even really fail, how much of a “struggle” is it? It softens this, and ultimately says overcoming your demons is easy because they don’t actually weigh you down.


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