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Decoupling player appearance from progression

by Leisandir @, Virginia, USA, Saturday, March 30, 2013, 04:43 (4045 days ago) @ mikefishr

Hopefully, the incentive to continue playing will be because the game is fun! :)

I would like to see some combination set-up. Things like capes and helmets, I'm totally okay with those being cosmetic and not being locked behind any kind of barrier, but I wouldn't mind seeing some practical items which affect your appearance. Example: somebody has a jet-pack, you see the jet-pack and know that the player can fly. Sort of how Reach and H4 do it, I suppose; that way, you still get to look like whatever you want but you don't suffer from not being able to determine your bro/foe's capabilities visually.


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