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Decoupling player appearance from progression

by Malagate @, Sea of Tranquility, Sunday, March 31, 2013, 17:55 (4041 days ago) @ Leisandir

Good points, and well made. I just want to point out real quick that the break in narrative, that disparity between the urgency of the main thrust of the narrative, and the seeming triviality of the side quests in comparison, is why I finished the campaign so quickly in ME2 and 3, and also why I didn't return for further playthroughs.

I invested a significant amount of time, energy, thought, and passion into that world; and even though I found my experience satisfying, I didn't feel a need to do it again. However, I'm still an avid and frequent player of the MP for ME3. Go figure.

I have significant curiosity about how Bingle aims to keep me engaged for the next ten years.

~M


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