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Decoupling player appearance from progression

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, March 31, 2013, 15:43 (4033 days ago) @ ZackDark

So you'd suggest something more similar to how custom challenges were handled in Reach, post-turnover?

I think ideally I'd want a game created without any achievements / challenges / player investment systems, but have a strong community from which ideas for new ways to play are generated.

So essentially like custom challenges, but not having any explicit in game rewards.


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