Decoupling player appearance from progression
Aesthetics and stat-changing gear should be in separate camps. We've already seen this put to good use in Reach. If stat progression is part of the deal, HP increases, power cooldowns, etc. that are inherent to the character will differentiate higher-level players easily. However, these differences would need to be ignored in competitive play, or would simply factor in to matchmaking considerations. Making all the aesthetic items require a particular effort will give the completionists a goal and an appropriate level of reward, while weapons and other stat-changing gear can be designed to be either visible or invisible, but to have minimal impact on the player's appearance, and can generally be granted to the player on different terms.
Blizzard's approach sounds like retrofitting the game, breaking mechanics that should be inherent. I think that adds a degree of confusion to the experience that need not be there.
~M
Complete thread:
- Decoupling player appearance from progression -
kapowaz,
2013-03-29, 18:35
- Decoupling player appearance from progression - ZackDark, 2013-03-29, 18:59
- Decoupling player appearance from progression -
mikefishr,
2013-03-29, 22:14
- Decoupling player appearance from progression -
Leisandir,
2013-03-30, 04:43
- I vote no to locked items -
scarab,
2013-03-30, 06:02
- I vote no to locked items -
Kalamari,
2013-03-30, 07:35
- How I Hope It Is - Wakko45, 2013-03-31, 12:51
- I vote no to locked items - General Vagueness, 2013-04-07, 15:39
- I vote no to locked items -
Kalamari,
2013-03-30, 07:35
- Decoupling player appearance from progression -
mikefishr,
2013-03-30, 19:29
- Decoupling player appearance from progression -
ZackDark,
2013-03-30, 19:49
- Decoupling player appearance from progression -
RC,
2013-03-31, 06:20
- Decoupling player appearance from progression - Malagate, 2013-03-31, 07:40
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 13:23
- Decoupling player appearance from progression - kapowaz, 2013-03-31, 13:46
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:05
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:39
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:40
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:44
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:47
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:56
- Decoupling player appearance from progression - Xenos, 2013-03-31, 15:09
- Decoupling player appearance from progression -
ZackDark,
2013-03-31, 15:23
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 15:43
- Decoupling player appearance from progression - Flynn J Taggart, 2013-03-31, 17:52
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 15:43
- Decoupling player appearance from progression -
mnemesis,
2013-03-31, 21:23
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 22:05
- Decoupling player appearance from progression - Ragashingo, 2013-03-31, 22:24
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 22:05
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:56
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:47
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:44
- How much choice do you really think you have, Cody? -
RC,
2013-03-31, 16:22
- How much choice do you really think you have, Cody? -
Cody Miller,
2013-03-31, 17:05
- How much choice do you really think you have, Cody? - ZackDark, 2013-03-31, 18:12
- How much choice do you really think you have, Cody? - RC, 2013-04-01, 07:48
- How much choice do you really think you have, Cody? -
Jillybean,
2013-04-01, 10:16
- How much choice do you really think you have, Cody? -
ferrex,
2013-04-01, 19:58
- How much choice do you really think you have, Cody? - kapowaz, 2013-04-02, 23:44
- How much choice do you really think you have, Cody? -
ferrex,
2013-04-01, 19:58
- How much choice do you really think you have, Cody? -
General Vagueness,
2013-04-07, 16:42
- We make games we like to play. - Xenos, 2013-04-07, 22:37
- How much choice do you really think you have, Cody? -
Cody Miller,
2013-03-31, 17:05
- Decoupling player appearance from progression -
kapowaz,
2013-03-31, 16:36
- Camel beauty pageant. - Quirel, 2013-03-31, 18:28
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:40
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:39
- Decoupling player appearance from progression -
Leisandir,
2013-03-31, 15:50
- Decoupling player appearance from progression - Malagate, 2013-03-31, 17:55
- Excellent points -
Xenos,
2013-03-31, 20:47
- Excellent points -
kapowaz,
2013-04-01, 00:09
- Excellent points - Xenos, 2013-04-01, 06:47
- Excellent points -
kapowaz,
2013-04-01, 00:09
- Decoupling player appearance from progression -
RC,
2013-03-31, 06:20
- Decoupling player appearance from progression -
ZackDark,
2013-03-30, 19:49
- I vote no to locked items -
scarab,
2013-03-30, 06:02
- Decoupling player appearance from progression -
Leisandir,
2013-03-30, 04:43
- Decoupling player appearance from progression -
Tawpgun,
2013-03-31, 07:07
- Decoupling player appearance from progression - zumphry, 2013-03-31, 09:58