Decoupling player appearance from progression

by Flynn J Taggart, Sunday, March 31, 2013, 17:52 (4044 days ago) @ Cody Miller

So you'd suggest something more similar to how custom challenges were handled in Reach, post-turnover?


I think ideally I'd want a game created without any achievements / challenges / player investment systems, but have a strong community from which ideas for new ways to play are generated.

So essentially like custom challenges, but not having any explicit in game rewards.

Sounds like how most people play Minecraft.


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