Decoupling player appearance from progression
So you'd suggest something more similar to how custom challenges were handled in Reach, post-turnover?
I think ideally I'd want a game created without any achievements / challenges / player investment systems, but have a strong community from which ideas for new ways to play are generated.So essentially like custom challenges, but not having any explicit in game rewards.
Sounds like how most people play Minecraft.
Complete thread:
- Decoupling player appearance from progression -
kapowaz,
2013-03-29, 18:35
- Decoupling player appearance from progression - ZackDark, 2013-03-29, 18:59
- Decoupling player appearance from progression -
mikefishr,
2013-03-29, 22:14
- Decoupling player appearance from progression -
Leisandir,
2013-03-30, 04:43
- I vote no to locked items -
scarab,
2013-03-30, 06:02
- I vote no to locked items -
Kalamari,
2013-03-30, 07:35
- How I Hope It Is - Wakko45, 2013-03-31, 12:51
- I vote no to locked items - General Vagueness, 2013-04-07, 15:39
- I vote no to locked items -
Kalamari,
2013-03-30, 07:35
- Decoupling player appearance from progression -
mikefishr,
2013-03-30, 19:29
- Decoupling player appearance from progression -
ZackDark,
2013-03-30, 19:49
- Decoupling player appearance from progression -
RC,
2013-03-31, 06:20
- Decoupling player appearance from progression - Malagate, 2013-03-31, 07:40
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 13:23
- Decoupling player appearance from progression - kapowaz, 2013-03-31, 13:46
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:05
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:39
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:40
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:44
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:47
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:56
- Decoupling player appearance from progression - Xenos, 2013-03-31, 15:09
- Decoupling player appearance from progression -
ZackDark,
2013-03-31, 15:23
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 15:43
- Decoupling player appearance from progression - Flynn J Taggart, 2013-03-31, 17:52
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 15:43
- Decoupling player appearance from progression -
mnemesis,
2013-03-31, 21:23
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 22:05
- Decoupling player appearance from progression - Ragashingo, 2013-03-31, 22:24
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 22:05
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:56
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:47
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:44
- How much choice do you really think you have, Cody? -
RC,
2013-03-31, 16:22
- How much choice do you really think you have, Cody? -
Cody Miller,
2013-03-31, 17:05
- How much choice do you really think you have, Cody? - ZackDark, 2013-03-31, 18:12
- How much choice do you really think you have, Cody? - RC, 2013-04-01, 07:48
- How much choice do you really think you have, Cody? -
Jillybean,
2013-04-01, 10:16
- How much choice do you really think you have, Cody? -
ferrex,
2013-04-01, 19:58
- How much choice do you really think you have, Cody? - kapowaz, 2013-04-02, 23:44
- How much choice do you really think you have, Cody? -
ferrex,
2013-04-01, 19:58
- How much choice do you really think you have, Cody? -
General Vagueness,
2013-04-07, 16:42
- We make games we like to play. - Xenos, 2013-04-07, 22:37
- How much choice do you really think you have, Cody? -
Cody Miller,
2013-03-31, 17:05
- Decoupling player appearance from progression -
kapowaz,
2013-03-31, 16:36
- Camel beauty pageant. - Quirel, 2013-03-31, 18:28
- Decoupling player appearance from progression -
Xenos,
2013-03-31, 14:40
- Decoupling player appearance from progression -
Cody Miller,
2013-03-31, 14:39
- Decoupling player appearance from progression -
Leisandir,
2013-03-31, 15:50
- Decoupling player appearance from progression - Malagate, 2013-03-31, 17:55
- Excellent points -
Xenos,
2013-03-31, 20:47
- Excellent points -
kapowaz,
2013-04-01, 00:09
- Excellent points - Xenos, 2013-04-01, 06:47
- Excellent points -
kapowaz,
2013-04-01, 00:09
- Decoupling player appearance from progression -
RC,
2013-03-31, 06:20
- Decoupling player appearance from progression -
ZackDark,
2013-03-30, 19:49
- I vote no to locked items -
scarab,
2013-03-30, 06:02
- Decoupling player appearance from progression -
Leisandir,
2013-03-30, 04:43
- Decoupling player appearance from progression -
Tawpgun,
2013-03-31, 07:07
- Decoupling player appearance from progression - zumphry, 2013-03-31, 09:58