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Don't tempt them! (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, June 23, 2015, 15:24 (3536 days ago) @ Cody Miller

I don't get why giving the consumer more options is a bad thing. It helped me out in this situation. :/


The answer is because games are art, and art is the product of the artist. Being able to mix and match what's in that art goes directly against the integrity of the work and the statement. Everybody should get the same game. I am sure you would be less than thrilled if someone only got a portion of your illustrations, rather than the whole thing as you intended it to be seen.

I think what Levi is trying to say is, that for the artist, micro-transactions are a better chance of the artists illustrations to get out into the world. At least in the example he gave, which I understand.

For the case of the CE editions of the Taken King. I'm most likely never going to experience the new dance moves because I don't want to pay for the full package deal. If there was a micro transaction for JUST the dance move for the titan, I might buy it. That, in my case is a better chance for the artist to get their work out into the world.

I also understand that point that was made that micro-transactions are very much so a lot of profit for a little work. But in reality, if people are willing to pay it, that commercialism right there.


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