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Don't tempt them! (Destiny)

by Dean Hofmeyer (unhh) @, Warsaw, IN, Tuesday, June 23, 2015, 22:40 (3536 days ago) @ Cody Miller

Lol. That's strange because it makes perfect sense to me. Hell, it even made sense to other people when they spoke about Ken Levine and his direction for Bioshock Infinite for example. And that was a big game with a big team!

I'd kind of buy your argument in a game like Bioshock. A microtransaction to change the look of the Little Sisters could change the meaning of the game. But you can't seriously think that's comparable to adding a new class item to Destiny. This isn't a Kubrick masterpiece where the positioning of the cans of baking powder in the background of a shot has meaning. It's a game where you can wear a hat with flames coming out of it that look like horns, or a hat that actually has horns on it, or a hat that looks like Sam Fisher. I fail to see how a new butt-cape or new dance moves impinge on its artistic integrity.


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