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Don't tempt them! (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, June 23, 2015, 16:03 (3536 days ago) @ Cody Miller

...So it's not "selling cosmetics for money" that bothers you, it's just how they package them apparently.


In some sense. If not, I'd be barred from any new game at all essentially, since they all have preorder bonuses now.


So, what's so bad about it then? I, personally, would much rather have the option to individually buy - or ignore - cosmetic items that don't affect the game at all. I have a really hard time understanding why someone would think that is a wholly unacceptable way to offer things that some people care about but others obviously don't...?


I'm not sure I have a GREAT answer for you, but I think it boils down to having the artistic integrity to make sure everybody who buys your game has access to your best work as a developer. Your game is your art. Everything in it should be important. I'd hate to go to a film and not see that one super cool slow mo action explosion shot because the theater chain didn't enter into a deal with the studio, or I didn't buy a premium ticket. I'm sure George Miller would hate that too. Yet, that's essentially what developers are allowing nowadays.

Bad explanation...

I get what you're saying, but implemented well, cosmetic microtransactrions are akin to being able to buy "Making of" content for the film, not paying for scenes in the film itself. And if a film is geat, and you love it, wouldn't that make an "extended" or "Director's Cut" a violation of your "artistic integrity"?

I could buy the Blu-Ray and get all of the bonus content, but what if I already had the film, and only wanted the Director's commentary? Would it be wrong for the studio to offer that as an individual purchase?


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