Avatar

Don't tempt them! (Destiny)

by Leviathan ⌂, Hotel Zanzibar, Tuesday, June 23, 2015, 16:47 (3536 days ago) @ Cody Miller

Games, especially sandbox, create-your-character games, just don't fit in with your examples of static films, etc.


But they do. At some point, the game is executing static code. Your game is a static finished thing. The rules are set in stone until you change them with a patch or something. So what if players can play in different ways? That's the whole point of a video game. Maybe I just don't understand your point, which is why I didn't respond to you futuristic comic, aka, a video game.

Hmmm... Yeah, let me try more way to explain, then I give up for now. :)

Since films or comics cannot be interacted with in the way that a game can, it's easier to set down stricter lines of 'how this thing should be enjoyed', a.k.a. an element of artistic integrity.

Since players can play in different ways, and like you say, that's the point of the medium, it is a lot harder to say 'this thing should be enjoyed this way' as there is perhaps an infinite numbers of ways for it to be enjoyed. You could speed-run through Halo or you could pretend to be the Master Chief. If later on Bungie created a DLC that improved your speed-running but it didn't effect my ability to be the Master Chief, it's not compromising artistic integrity to me, it's giving optional content for those that are interested. I wouldn't have to spend money on it because I'm not interested in speed-running and it wouldn't feel like my game was missing anything.

So if you are not interested in some shader or something, and I am, it would be less like you're missing a scene of a static movie and more like I'm getting a blu-ray with a cover I like better. But like I said, that analogy doesn't work perfectly, due to the differences of the medium - that inherent freedom and potential given in a game.


Complete thread:

 RSS Feed of thread