Don't tempt them! (Destiny)

by Claude Errera @, Tuesday, June 23, 2015, 19:57 (3536 days ago) @ Cody Miller

I don't get why giving the consumer more options is a bad thing. It helped me out in this situation. :/


The answer is because games are art, and art is the product of the artist. Being able to mix and match what's in that art goes directly against the integrity of the work and the statement. Everybody should get the same game. I am sure you would be less than thrilled if someone only got a portion of your illustrations, rather than the whole thing as you intended it to be seen.

If a game is being made by one person, I'd totally agree with you here.

But games (and this game in particular) are made by huge studios - and I really, really doubt that all of the hundreds of people who've contributed to the awesome product that is Destiny has the same artistic vision.

There is no monolith 'statement' that Destiny is making - it makes LOTS of statements. Some of them might say "we'd love it if you enjoyed our core experience" and some say "hey, isn't this shader cool? We know not everyone thinks so, and we don't want to force it on the character we said you could make your own... but we thought we'd make it available to folks who absolutely love it."

You're even okay with that, if I've understood your prior arguments. What you're NOT okay with is when they decide to put a price tag on it.

I think that's where we'll always disagree.


Complete thread:

 RSS Feed of thread