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Don't tempt them! (Destiny)

by Vortech @, A Fourth Wheel, Tuesday, June 23, 2015, 18:54 (3536 days ago) @ Cody Miller

This seems like a distinction without a difference. Otherwise, micro transactions that unlocked on disc content would be perfectly acceptable if I carried this reasoning out to the full extent. In fact, if we're going to be vague about what inputs are and what effect they have why not just consider paying money one of the inputs that unlocks a result for everyone who plays the game? The point they and now I am making is that games are a funny artistic medium in that their interactivity makes it impossible to talk about a specific intent of the creator for the Experiance of the audience because it is more accurately thought of as a partnership. This has long been a problem. The "games are not art" stuff Rodger Ebert put out there basically boiled down to not accepting art as interactive. I can see the counter argument that the creator had an intended "right" way to play, but I don't buy it and if that were so a computer playing Mario is the highest form of the art, which I would prefer not to be true.

I understand if the payments makes you uncomfortable. But I don't see the distinction based on the arguments you are making. In fact, if we're going to be vague about what inputs are and what effect they have why not just consider paying money one of the inputs that unlocks and result for everyone who plays the game?

There are things you don't like but can't (at least so far) come up with consistent logical reasons why. That' s fine. We all have things like that. But it's useful to be able to identify them, which you basically did up thread with the DLC exclusives and Tibet shaders and all other examples. Now just let it be that?


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