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Don't tempt them! (Destiny)

by Leviathan ⌂, Hotel Zanzibar, Tuesday, June 23, 2015, 16:19 (3536 days ago) @ Cody Miller

Connecting this back to my illustrations - I offer my comics in digital and print. I personally prefer print, but I understand a lot of people enjoy digital, and so I like having it as an option for them. As much as I want them to enjoy the same story, I have to draw a line somewhere. I can't sit and turn the pages for them or command them not to sit upside down on their couch and read it while monkeys dance around them trying to distract them. If my actual content is there, I'm fine with the audience choosing how they consume it.


I've said elsewhere, but perhaps for someone starting like you, or for films, such compromises are of commercial necessity. Most films today can't make money without TV and DVD. That compromise is necessary for the thing to exist at all.

But remember, Destiny is only being played one way on one of four specific consoles. No compromise beyond the awful low res visuals of last gen is necessary for Destiny to exist (and I would even say it would have existed just fine without last gen, which made up a small portion of overall sales).

This is not a necessary compromise.

I always find it weird when you reply to one part of my post then ignore the major point - my futuristic comic example...

But I doubt we can continue down this road since I don't consider my multiple formats a compromise at all. It's an opportunity for readers I may not have been able to get elsewhere, while keeping my story the same.

I've read interviews with directors who actually see the theater as the deviating form and home video as the ultimate version they're envisioning as that's the version that will last with people and be the way future viewers discover their film.

And Destiny is being played an infinite number of ways on four consoles! You and I play it VERY differently, we've confirmed that. Some people don't care what their Guardian looks like, some people do. An optional cosmetic DLC probably wouldn't even affect your game at all if you weren't interested.

Games, especially sandbox, create-your-character games, just don't fit in with your examples of static films, etc. They are so dependent on the personal experience. That's why I created that futuristic, customize comic analogy.

And, as someone who wouldn't have played Destiny without the last gen, I greatly appreciate that opportunity since I had heaps and heaps of fun on it and it looked great!


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