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no, I'm pretty sure you're wrong ;) (Destiny)

by CruelLEGACEY @, Toronto, Thursday, October 15, 2015, 17:38 (3564 days ago) @ Kahzgul

It is actually exactly like doing anything that causes the game to behave in a way other than intended in order to give you an advantage. That's called cheating. It doesn't matter if the game is a buggy mess, if you exploit that bug, that's cheating. Getting outside the map to snipe people through walls where they can't see you? Cheating. Untethering your damage dealing avatar from your damage receiving avatar? Cheating. Infinite Hammers? Cheating. Infinite Shadow Shots? Cheating. Lag-switching? Cheating. It's all cheating.

You appear to be drawing a distinction from a guy who actually got a piece of hardware installed in order to cheat vs. a guy who is able to cheat without needing hardware. That's a false distinction. The lag switch is a hardware device which takes advantage of a lapse in code fidelity by allowing you to disable upstream packets while still registering kills and receiving downstream packets. A truly robust PvP code that wasn't exploitable would prevent this behavior. But because it's not prevented in Destiny, it's technically a bug that's being exploited, just like the refilling of the super bar for Quiver Shadow Shot by going to the inventory menu - that, too, is a bug that's being exploited.

Using exploits of any kind for personal gain is... wait for it... cheating.

If I'm a baseball player, and I notice the outfield wall has a whole in it, am I cheating if I manage to hit a ball straight through the hole for an automatic ground-rule double? No. I'm exploiting a flaw, but that is not actually the same as cheating. Modifying my bat with illegal materials? THAT is cheating.

If I'm a basketball player and I notice the rim of the net is slanted to one side, making it easier to dunk from the left, am I "cheating" for dunking from the left? No.

If bungie ships a subclass that has infinite super abilities simply by hitting the menu button, then the player is not "cheating" for exploiting that. Not playing the game "as intended" does not automatically mean cheating. That's where my rocket-jump example came in. Rocket jumps were not originally designed in to Quake. It lead to players reaching ledges in ways the designers didn't expect. But those players weren't "cheating". They were working with the tools that the game presented them.

There is a distinct difference between using outside hardware (or other methods) to screw with the game, vs exploiting a design flaw. Should the flaw be fixed? Absolutely. Should the players be punished? Absolutely not.


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