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Massive Space Battles (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, February 11, 2016, 01:46 (2991 days ago) @ narcogen

Agreed.

I liked the idea that the Reapers were tough but not invincible. That, like Sovereign said, they were able to win decisively over and over because organic life inevitably found the Mass Relays and the Citadel and developed along similar lines. As much as I like Mass Effect (I think it is easily one of the top series of the 360 / PS3 generation and rivals any other series of that time) in some ways it was a series marked by a string of plot based betrayals.

- Wasn't the original idea put forth that stopping Sovereign would strand the Reaper fleet in darks space? And, to me at least, the implication of "strand" meant more than "have them have to do an extra two years of easy, no consequences flying."

- One of the biggest ones, where the Council completely turned its back on you and pretended the huge battle at the Citadel simply did not happen. The disavowing of the Reapers was maybe one of the biggest let downs of the 360 generation. I'd have been ok with them publicly blaming the Geth, a known boogeyman, while preparing for the actual extinction they knew was coming... but instead they spent Mass Effect 2 in complete lala land after I sacrificed my friends and colleagues of the Alliance fleet to save them.


Is the problem that you don't think that was plausible, or that you didn't like it, as a character?

I don't think you're supposed to like it, but it seemed fairly plausible to me. Admitting the existence of Reapers publicly would undermine nearly every political authority in existence, and might still achieve nothing that you can't do in secret.

Like I said, I'd be ok with that being the public story to maintain galactic order while the council sent you, their top Specter, out with full support to try and find the solution to the real threat. Instead, they withdraw their support to you as well. On top of that, it was one of the first game's final major choices, to save the council by sacrificing lives for them or to let them die in the hopes of having the forces necessary to kill Sovereign. That those exact same three turn on you in public and private so dramatically feels completely wrong in a series who's stated goal was to respect player choice across games.


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