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Doesn't solve my problem. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, October 18, 2017, 13:34 (2394 days ago) @ CruelLEGACEY

Ahh. That actually makes substantially more sense. I am not and have not ever really been a pulse rifle sort of person. I suppose it makes sense that the damage would change, but making it basically of null use seems wasted.


The difference now usually works such that you still need the same number of bursts to kill with headseeker that you would need without headseeker. You just have a little more room for error (you can miss a couple more bullets and still get the kill).

But in D1, certain weapons (The Messenger in particular) went from being a 3-shot kill down to a 2-shot kill, which is a substantial change in time-to-kill. God, it was glorious :D

I wish they'd bring Jade Rabbit over, because
1) It looks awesome.
2) Xbox people never got a fair chance to enjoy it.
3) It's basically a Scout Rifle with Headseeker (Except the Headseeker perk also refills the Mag).

Even firing while MIDA jerks pinged you with their High Caliber rounds helped stack damage for the headshot if you were landing body shots, which pretty much guaranteed a three-shot kill as long as one of those shots was a headshot...


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