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RPGs are all about barriers (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, January 25, 2015, 10:39 (3382 days ago) @ Fuertisimo

Lack of content. They needed a time sink to keep people playing. I think whatever redesign hit in the year before release really fucked up their plans, and this was their way of giving people something to do in the meantime.

Speculative of course, but that's my best guess. Maybe there were people there who really thought that was the way to go.

But that's the thing. It all stems from being an MMO. There's no way to keep producing new content at the rate people play it in a financially viable way. It takes way longer to make stuff than it takes people to play it. That means having people log in everyday and playing your game is a terrible goal, since they will necessarily be playing stretched, repeated, or grindy content. This is why on their face at the very core, MMO games are terrible, unless perhaps there is a large way for players to themselves create content.

FPS content is hard to make. Bungie would have been wise to recognize this, and instead make Destiny an FPS with strong co-op elements. And when you beat it? You beat it and move on instead of having your time wasted. You know, like a certain other classic game they made that influenced every console FPS game out today.


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