Pretty sure all those "mistakes" were intentional... (Destiny)

by scarab @, Sunday, January 25, 2015, 11:47 (3382 days ago) @ Vortech

I don't know why you don't think a plan you later regret should not be called a mistake.

Luke said that it was NOT planned.

This is what Luke said:

On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
increase the variability of perks that a given piece can roll.
the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

They didn't plan to impose a barrier and then came to regret that plan.


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