RPGs are all about barriers (Destiny)

by Fuertisimo, Sunday, January 25, 2015, 10:55 (3382 days ago) @ Cody Miller

That's my theory all the way. They designed the game like an MMO, but then somehow failed to deliver anything close to MMO content. Who knows what the revamp entailed, but I've had the STRONG sense from playing the game and the concept/content reveals leading up to release that their was originally a LOT more content planned, and probably was fairly far along in production.

Then the revamp hit and they had to scramble to get what we have now in playable shape...

Destiny was such an incredible concept, I wonder what went down during production to lead to what we have.

Also, since we're pointing out things that we called before release, I had said about 6 months before release that it felt like the one thing that differentiated Destiny at that point was the raids, and that was probably going to make the difference. I'm not going to go dig up the posts, but... I was right :p.


Complete thread:

 RSS Feed of thread