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RPGs are all about barriers (Destiny)

by Kahzgul, Sunday, January 25, 2015, 10:48 (3382 days ago) @ Cody Miller

If Destiny had been designed like an MMO rather than like an FPS, it would have been way better. Large open world instead of completely linear pathing? Or take the world of a game like Skyrim or GTA and make it an FPS with Bungie gameplay. AWESOME. Instead we got Destiny. Patrol mode is the closest thing to what we were promised, but since the areas you can patrol are all basically giant loops with only one defined starting point each, it's not as "open" and "explorable" as we were told.


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