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Reasoning for Radiant Materials. A Mistake? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, January 26, 2015, 11:37 (3381 days ago) @ dogcow
edited by Cody Miller, Monday, January 26, 2015, 11:40

I was under the impression that Raid Armor/Weapons were given a different upgrade material to encourage people to use their Ascendant Shards/Energy on their current, non-raid, gear. At least that's what I recall reading/hearing from Bungie and I believe that was typed/spoken in truth, especially since I experienced that specific problem.

A better solution would have been to simply get rid of upgrading armor and weapons altogether, or to make upgrades only things like sights, additional ammo packs, etc, which can be purchased from the gunsmith. Having upgrades primarily be increased damaged is really lazy and uninspired design.

I would much rather see items that you can get that add features to guns. Put something on to make your gun arc damage for example. Or maybe super secret modules add cool abilities that we haven't yet seen. The modules themselves could follow the rare / uncommon / legendary / exotic categorization, and a gun could perhaps only have one exotic module on at a time. Once on, they stay on, unless you pay the gunsmith to remove them.


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