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Yeah, exotic weapon balance is PvP's real problem. (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, April 07, 2015, 16:34 (3309 days ago) @ Cody Miller

Look at the HC crucible range nerf that just happened. It didn't actually make the exotics less viable; it just made rare/legendary HC's less viable.


I barely notice the range nerf. All it did was make send it even better. I use my Devil You Know all the time in crucible; it's not any less viable than it was.

Provided you have send it.

The Thorn pre-buff, with less bullets and less DOT strength, was probably where exotics should be; unique, but not necessarily better.


Thorn has to kill in two headshots, or else why use it over a legendary hand cannon? The high DoT is key to that. If the DoT doesn't kill after two shots, it's a useless perk, since 3 shots would be required to kill, but any other hand cannon can do that anyway!

1. There is still going to be some scenario where it will kill where a DYK wouldn't.
2. If it's the same as any other legendary that's a good thing.

There is no way to make thorn's perk 'unique, but not necessarily better". It is either better, or worthless. Worse than worthless since you sacrificed an exotic slot for a gun that would perform the same as a legendary.

Balanced correctly, every exotic is unique but not necessarily better. And at that point, you aren't wasting an exotic slot.


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