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A fair point (Destiny)

by Durandal, Sunday, January 31, 2016, 19:48 (3455 days ago) @ CruelLEGACEY

Given how IB still has an issue with people leaving if they are down in the first few minutes, I think there needs to be more incentive to stick around. The IB medallions just are not cutting it.

Bounties is one place to start, but there also needs to be something for people who stick with it and keep trying even though they are getting hammered by the other team. It's really hard to identify this though, just finishing the match won't be enough, I had people go hide in a corner several times in this IB when we were losing.

You would probably have to create some "Dual Use" bounties, that fill if you satisfy one of two conditions, instead of the current type which require all the conditions to be met.

Something like "Get Kills while in the lead/Kill the opposing team's top 3 players while losing".

I would also like to see something along the lines of "Kill opposing players within 10 seconds of them getting heavy ammo/Kill x spark runners" to encourage even losing teams to keep trying instead of leaving.

This latest IB had too many bounties that required top scores on winning teams, causing people to hog the spark and run without coordination, which ranges from problematic to downright annoying depending on how big a group you are in, as well as tempting them to depart as soon as they felt they couldn't win, since the other bounties were pretty easy.

Some option to progress towards rank 5, even on a loss, would encourage people to stick around.


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