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I think you missed my point (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Monday, February 01, 2016, 11:50 (3454 days ago) @ Cody Miller

I think people keep wanting or expecting some kind of very smooth progression curve from Destiny, and I just don't get where the expectation comes from.


Maybe because people don't want to be wasting their fucking time dude.

Good things that happen in the game are only good in opposition to things that aren't. Winning is sweet because losing is bitter. Getting loot is great because going home empty-handed sucks. Killing things is awesome because dying is a drag.


There is a difference between losing and not progressing because YOU are inadequate, versus when there are design flaws in the game.

He was playing a team game with randoms and losing. For a little while. That's not a design flaw. That's working as intended. If you absolutely god damn gotta have whatever this fusion rifle was, then yeah, that's what you've got to do to do it, I guess. Or else you start earlier, or else you don't bother with it at all, or else you let it go that you tried and came up a bit short-- so what?

This seems to come down to the idea that because he wanted the thing, there HAD to be a way for him to get the thing-- his way, on his schedule, and when that turned out to be more time consuming than he thought, or that he wanted it to be, it got labeled a design flaw.

It's ridiculous. There are a bunch of serious criticisms of Destiny that have and still can be made, but everywhere it's just the same stuff, most of which revolves around the game failing to cater to someone's particular needs. It's really, really weird.


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