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I think you missed my point (Destiny)

by CruelLEGACEY @, Toronto, Monday, February 01, 2016, 12:24 (3455 days ago) @ narcogen

I think people keep wanting or expecting some kind of very smooth progression curve from Destiny, and I just don't get where the expectation comes from.


Maybe because people don't want to be wasting their fucking time dude.

Good things that happen in the game are only good in opposition to things that aren't. Winning is sweet because losing is bitter. Getting loot is great because going home empty-handed sucks. Killing things is awesome because dying is a drag.


There is a difference between losing and not progressing because YOU are inadequate, versus when there are design flaws in the game.


He was playing a team game with randoms and losing. For a little while. That's not a design flaw. That's working as intended. If you absolutely god damn gotta have whatever this fusion rifle was, then yeah, that's what you've got to do to do it, I guess. Or else you start earlier, or else you don't bother with it at all, or else you let it go that you tried and came up a bit short-- so what?

This seems to come down to the idea that because he wanted the thing, there HAD to be a way for him to get the thing-- his way, on his schedule, and when that turned out to be more time consuming than he thought, or that he wanted it to be, it got labeled a design flaw.

It's ridiculous. There are a bunch of serious criticisms of Destiny that have and still can be made, but everywhere it's just the same stuff, most of which revolves around the game failing to cater to someone's particular needs. It's really, really weird.

You keep twisting my meaning into something way more self-righteous than what I'm saying. I'm pointing out that a game mode, which has been designed to favor groups but still allow solo players to make some progress, has suddenly introduced elements that get in the way of the solo player.

Do you think dropping solo played into game after game after game of JIP matches is fun?

Is it ok that teams of solo players are constantly matched against full groups?

Or should I ask: how would my suggestion harm the game in any way? What about the situation I ran into is fun or beneficial to the game?

Bungie themselves have stated many times that their matchmaking aims to give all players a 50/50 win/loss ratio*. Obviously that will ebb and flow as teams or players go on runs. If I, a far better than average player, can go 2 hours without a win than SOMETHING is going wrong with matchmaking.

* There are of course exceptions to my statement above, such as Trials of Osiris. Trials is all about winning. The matchmaking isn't trying to even things out, nor should it. Iron Banner, like most of the crucible, favours group players but still allows solo players to make progress... Just at a slower pace.


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