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My thoughts on the matter (Destiny)

by BeardFade ⌂, Portland, OR, Friday, September 09, 2016, 14:25 (3090 days ago) @ BeardFade

If you've ever fired an actual firearm, especially a pistol of some sort, then you know that it's actually quite challenging to learn to hit your target even at shortish distances (20-30 feet). You can aim down sights as perfectly as you think you are and still miss. Maybe you're hand squeezed too much and tugged left or right, maybe you weren't looking perfectly down the aim line, etc. The main point is that it's tougher than you think.

Our guardians are running around, whipping themselves in 360s, jumping up and down. All this action SHOULD hamper gun accuracy, and I am actually fine with guns missing their target IF there were equally obvious UI elements indicating the likelihood of missing.

I am all for the expanded reticule matching the "cone" that bullets can travel in, however, then the reticule has to be aware of the target you are aiming at and it's distance from you. I don't think the devs want to have to store even more info like that in memory.

I think, in theory, the gun should always shoot where it's pointed. To counter this, it should be much harder to point it where you think you are. Perhaps add some small twitches and spasms to the players hand/arm/body. I mean, maybe I'm weird, but have you ever just tried to sit still and felt your own heart beat move your body? The idea that we can hold a heavy weapon perfectly in place is unreal.

Maybe all this is too complicated for a video game, but ghost bullets don't feel right. Feels unfair, unjust, and I think that's what people are really upset about.


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