Flaw Explained (Destiny)

by Earendil, Monday, October 03, 2016, 16:28 (2962 days ago) @ Cody Miller

The flaw is that to continue progressing after you finish the story missions, you need to do repetitive activities.
[...]
The issue is not speed, but what's actually left to do between the story missions and the raid being of low quality.

Okay, finding the available content boring is a legitimate complaint and also a personal one. Which is not to invalidate the complaint. I just assumed from some of the talk, that there was an RNG or other design decision that could eventually be "fixed". At least from your perspective it doesn't look like there is, unless they release an update with additional content that you find fun.

For my part, I've enjoyed the content I've done done in order to level up, my only wish is that I didn't feel like I needed to do as much in a single sitting to be raid ready on the scheduled date. I've only tried the new arena once, but have enjoyed the strikes I've done... well, except for when I was dealt the same two cabal strikes 6 out of 7 runs.

P.S. My last 3 faction packages have given me items lower than my current light level.

Interesting. What light level are you at? I'm at 368 right now and received a few things at 371.

What I (and many) have a problem with is the RNG aspect where two people put in the same time and have vastly different power. But are we really at vastly different power? I'd wager (with no data) that our skill difference as individuals is significantly greater than the 5 light level difference that RNG has dealt us.


An astute observation. If skill matters most, why have light level at all? Get rid of it if it doesn't actually matter. A number indicating you overall power is a terrible idea in every video game ever. Progression should be based on skills and perks only.

I think I was unclear. The progression from start to finish is significant, and the power difference between a person that put in 5 hours vs 50 hours is significant. My point was that two people that both put in 20 hours are going to have a narrow gap of statistical power difference, because the game delivers progression rather uniformly. RPGs ALWAYS have a power level in a circumstance. The only question is how much a system decides to break down that level into sub levels. At the end of the day though you are likely to still be comparing only two numbers to determine the outcome, wether that's "Strength", "Height", or "Light".


Complete thread:

 RSS Feed of thread