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"Flaw" Explained (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, October 03, 2016, 17:05 (3065 days ago) @ Cody Miller

The flaw is that to continue progressing after you finish the story missions, you need to do repetitive activities. It does not matter if you are leveling up quickly, or slowly. You are going to be replaying the same things over and over. Be that the strike playlist, Archon's Forge, or whatever else. Both of which Korny used, and he allegedly leveled quickly.

If we lived in a perfect world where a small country was developing Destiny, we'd have enough content to where you'd never have to replay anything ever to level up. But since we live in the real world, we have to meter our content out between releases.


The game does not give you anything fun to do while you progress.

That's subjective. I have fun playing Crucible, Archon's Forge, Heroic strikes (as long at it's not SABRE), Challenge of the Elders boss burns, and doing Patrol. The issue is if you grind and grind the same thing simply because you want to level up (which is made even worse when you do dumb things, like deleting the tons of Blue engrams that the game pours at you).

Doing things simply to level up has the effect of making everything feel like a chore, regardless of what it is (it just becomes an obstacle between you and the level cap) and it's even worse when you don't mix it up simply because you're optimizing things. You didn't have to grind to your light level in order to do the raid as soon as possible, you chose to, and all of your excuses proved false.

So regardless the speed, you are stuck playing boring, mind numbing, repetitive shit. Contrast this with Taken King which had a mini storyline to tackle after you complete the regicide mission. New locations. The story progresses. A cool few boss fights even. So you could have fun while you progress.

There were a handful of quests after the main storyline that sent you out to different areas and helped you level up (Bad Blood, Khvostov and Gjallarhorn missions, Sepiks perfected). If you ignored these by hopping right into the SIVA Heroic playlist, then you have only yourself to blame (and you missed out on some 350 Light gear and a Skeleton key).

P.S. My last 3 faction packages have given me items lower than my current light level.

That's unpossible. They may have been lower light than the piece that you had equipped, but not your overall Light Level. Don't tweak the facts to fit your narrative.

If skill matters most, why have light level at all? Get rid of it if it doesn't actually matter.

Because it's an incentive. It's a reward for time, if a few points make a difference to you. It can also be a help if you're a less-skilled player. If someone is a middle-skill player (such as you, Cody), but they put in way more time than a higher-skill player (such as me), then they've earned themselves a slight advantage (I may be a slightly unfair example, since RNG seems to favor me for whatever reason).

If someone is both higher skilled, and has put in a lot of time, then they are at the top of the mountain, and pretty much deserve to crush those around them, but that pool of people is very small.

For the most part, though, that number doesn't matter, and you shouldn't pay attention to it. It only comes into play for a small handful of activities, and acts as a soft barrier to entry (you wouldn't want most of your Raid team to consist of the level 8 people who just bought the full game, would you?), so if you see someone at or above the recommended Light, you can assume that their skill is such that they're ready to do something like the raid, or Trials, or Nightfall.

A number indicating you overall power is a terrible idea in every video game ever. Progression should be based on skills and perks only. That way it's still skill based, because you have to master the use of such skills and perks.

You should play Bloodborne. Leveling in the game mostly feels optional, but it helps you optimize your playstyle. Inversely, you can even create an extremely weak and frail character if you believe in your skill. Great game.


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