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Flaw Explained (Destiny)

by cheapLEY @, Monday, October 03, 2016, 16:56 (2962 days ago) @ Earendil

I just assumed from some of the talk, that there was an RNG or other design decision that could eventually be "fixed". At least from your perspective it doesn't look like there is, unless they release an update with additional content that you find fun.

It could very easily be fixed. Make enough missions, strikes, quests, etc., that give guaranteed rewards that culminate to you having a sufficient light level to run the raid. I just don't understand how this isn't just common sense for the folks designing these expansions.

For my part, I've enjoyed the content I've done done in order to level up, my only wish is that I didn't feel like I needed to do as much in a single sitting to be raid ready on the scheduled date. I've only tried the new arena once, but have enjoyed the strikes I've done... well, except for when I was dealt the same two cabal strikes 6 out of 7 runs.


I can't speak for him, obviously, but I'd be willing to bet that Cody enjoyed the content, too . . . once. But not replaying it multiple times. It'd be like them making you run The Library fifteen times in a row in order to unlock Assault on the Control Room. That's exactly what they're doing now to let people play the raid. And what's the benefit? It's not like running strikes over and over is teaching you any key intricacy of the game you'll need for the raid. It's just gating progress to gate progress.


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