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Flaw Explained (Destiny)

by CruelLEGACEY @, Toronto, Monday, October 03, 2016, 17:56 (2962 days ago) @ Earendil

I just assumed from some of the talk, that there was an RNG or other design decision that could eventually be "fixed". At least from your perspective it doesn't look like there is, unless they release an update with additional content that you find fun.


It could very easily be fixed. Make enough missions, strikes, quests, etc., that give guaranteed rewards that culminate to you having a sufficient light level to run the raid. I just don't understand how this isn't just common sense for the folks designing these expansions.


What percentage of the Destiny population should be able to do the raid after doing those missions? Because after playing all the easy to find content (no use of the internet on my part) I was at 360. I made a point of playing strikes (which I found fun) to gain as much as I could, which got me to 365. I'm not so sure I couldn't have, personally, done the raid at 360. So for be I'd bet it was doable after only the provided content (and I haven't found/acheived all content). So the question is, what percentage of the Destiny population should be able to, without much difficulty, run the raid after the story missions. 90%? 50%? 10%?

I obviously have no idea what the typical experience is, but I'd wager a guess that finding yourself at 360 by the end of the RoI is on the high side of the curve. I was only at 345 myself... Most of the people I've talked to were between 340-350; not an ideal level to run the raid.

Of course, some people (Korny) will jump in at this point and say "you can totally play the raid at 350". Yes, the raid is technically doable, if your team is excellent, at 350. Personally, I don't enjoy trying to figure out a raid while second guessing myself the whole way through. "Are we doing something wrong, or are we not leveled high enough?" is a question that should never pop up during an raid, IMO. But that's a separate tangent.


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