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Flaw Explained (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, October 03, 2016, 17:50 (2962 days ago) @ Earendil

I just assumed from some of the talk, that there was an RNG or other design decision that could eventually be "fixed". At least from your perspective it doesn't look like there is, unless they release an update with additional content that you find fun.


It could very easily be fixed. Make enough missions, strikes, quests, etc., that give guaranteed rewards that culminate to you having a sufficient light level to run the raid. I just don't understand how this isn't just common sense for the folks designing these expansions.


What percentage of the Destiny population should be able to do the raid after doing those missions?

100%. Every single activity should have an 'easy' version available. Nightfall should have a difficulty selector. So should the raid. For trials you have the elimination playlist already. That's the point of an easy mode after all.

Okay, but no one is making you replay the exact same content over and over any more than is natural for Destiny. At the end of the day, if you want to play Destiny for more than 20 hours you WILL be repeating content. For most of us, that is still fun! The entire design of the game is to make that fun.

The raids can be enjoyable to repeat because the activity is more involved and demanding in the first place and it can be a new experience if you take on a different role. It also allows for mastery, such that you and your team have the opportunity to improve and get better. I blew through the story missions with no resistance at all. There is no need to improve or go back or try different things.


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