Avatar

Article makes a very good point (Destiny)

by Kermit @, Raleigh, NC, Wednesday, September 27, 2017, 14:44 (2454 days ago) @ Cody Miller

The truth is that, while much has been made of Destiny’s fusion of the first-person shooter with the MMO, as an MMO, it’s woefully lacking in meaningful social interaction. Without building this in, the leap they expect you to make comes incongruously. There’s no economy to participate in, no plots to launch against other groups. You can’t help a friend out in a pinch or ruin an enemy’s day ... Its social hubs contain no actual social activity, but rather dozens of sometimes-translucent avatars sprinting about their various errands. ... The game is less a social platform than it is a beautifully designed argument in favor of being antisocial.


What the author is really upset about is that they don't have a crew dedicated enough to raid, and probably don't have that dedication themselves. But it's a great point that if you don't already have a dedicated crew, you're probably not going to build one just by playing Destiny.


True. I will always be a proponent of no matchmaking in Destiny's raids.

But on the specific issue of checkpoint resets, Bungie is needlessly making it harder for people, with no benefit to everyone else. Not having matchmaking provides such a clear benefit in the form of challenges in the activity. But resetting your checkpoint on Tuesday? That provides no benefit to anyone whatsoever, and does screw some people over.


There's an argument to be made for the idea that a weekly reset acts as a bit of a motivating factor. And sometimes, that's not a bad thing when it comes to a group activity. Maybe without resets it would be too easy for groups to put it off, get distracted, and then fizzle out.

But I don't know if that possible benefit outweighs the downsides. I'm just thinking out loud.


I think self motivation is always best. If you aren't motivated to finish on your own… then why are you doing it?

It's not just your motivation, though. It's everyone else's on your team. I've had several Monday night triumphs that I'm positive would not have happened had we not had the reset as a motivator. Maybe it would have happened later, maybe I could round up the team, but maybe I'd have a lot of trouble convincing anyone it was urgent enough in a game economy where checkpoints are so cheap. Take away resets and you've greatly increased how much procrastination becomes a factor. I won't play with so-and-so because whatshisname might be available later. I've got the checkpoint, will travel. This is one example of what I mean when I said no resets would make things more complicated.


Complete thread:

 RSS Feed of thread