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Not Much (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, November 06, 2017, 14:23 (2579 days ago) @ Schedonnardus

Don't forget we just got off the best D1 ever was, with 4 raids, 10 strikes, etc. So with this not having the amount of content, it just feels lamer.


This is legitimately puzzling to me. It appears the game is largely the same in terms of engine, just with enhancements. So why do we not have things like private matches and all that? Don't they get that 'for free' since it's already in the code?

And yes. When your sequel is smaller and moves backward it does make a bad impression. Perhaps this is why WoW never had any 'sequels' and just expansion after expansion.


there was a very detailed post on reddit a couple of weeks ago that made a very strong case that the game code was forked following the Taken King, which is why none of the live team's improvements are included in Destiny 2.

https://www.reddit.com/r/DestinyTheGame/comments/76ysic/destiny_2_was_in_development_before_destiny_1/

QUOTE Below:

Also, the PVP sandbox has some remnants of an older build of Destiny:

  • High impact autos reigning supreme (Suros Regime, anyone?)
  • Hand cannons having bloom (this was removed, or at least heavily mitigated)
  • Pulse rifles suck except for the fastest firing ones (Praedyth's Time Piece was beast in vanilla D1)
  • MIDA has High Caliber Rounds (it was removed in D1)
  • High caliber rounds actually being obnoxious (it's effectiveness was nerfed in D1)
  • Sniper rifles have "visual flinch" instead of actual flinch (fixed in D1)
  • Shotguns can headshot in PVP (shotgun crit multiplier was removed in D1)
  • Warlocks had extended melee range in the beta (this was removed before launch)
  • Hunter tether not suppressing immediately (this was fixed in D1)

Also there's some other weird things.

  • Remember at the beginning of The Taken King the chests weren't granting planetary materials for the Touch of Malice? Kinda like what happens in patrol now.
  • The unlimited super glitch was still working in the beta, literally the same method as how to activate it
  • Also around the beginning of the Taken King, people did searches in the API and they found Cayde's Treasure Maps, the Dubious Volley (now Wardcliff Coil), exotic ships/sparrows, Adventures, the European Dead Zone...

This makes a lot of sense. So the improvements went into D1 code, but not into D2 because it had already been forked?


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