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Random rolls, ugh (Destiny)

by CruelLEGACEY @, Toronto, Friday, March 30, 2018, 15:35 (2374 days ago) @ Claude Errera

Random Rolls would lead to combinations of perks that were fun, effective, and unique.


I'll agree with the first and second adjectives. I will NOT agree with the third. When you have a huge pool of players, you very quickly determine which rolls are the most effective - 'effective' and 'unique' are actually mutually exclusive. (When a roll is effective, it quickly becomes super-sought-after, and when a roll is unique, it's usually because nobody can use it very well. ;) )

From that point of view, you’re 100% correct :)

I was thinking “unique compared to other weapons”, not “unique compared to what everyone else has/uses”.

This could just be me, but I suspect there are far more guns in D2 than I think there are, but so few of them have perks or behaviours that make them uniquely memorable, that most of them just blur together in my mind. I’d often feel that way about guns in D1 until I got one with a roll that made it memorable to me ;)


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