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Something often overlooked. . . (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, March 31, 2018, 09:36 (2373 days ago) @ Harmanimus
edited by Cody Miller, Saturday, March 31, 2018, 09:41

. . . that is related to what you said about always being excited to have a new weapon drop is really important.

Easy way to fix this would be to change how infusion works. Rather than the way it is now, guns could have an exp bar. If you infuse a green weapon into it, it goes up a little. An exotic and it goes up a lot. So if you get a legendary roll you don't like, you can still be excited about the gun you do have increasing in power by a lot.

Now I don't now if I want THAT, but it would solve that problem. Or some kind of Horidric cube type thing where we can covert items we don't want into items we want, but then this becomes a bad item 'tax' essentially.

The ultimate, and only really workable solution is:

1. No random drops at all. Every gun is acquired by doing a specific thing. Want the gun? Do the thing.
2. Every gun's perks are fun, usable, and exploitable in some situation or play style.
3. Far fewer guns.

Additionally greens could have the best overall stats, but fewer perks. Legendaries and exotics should not be as good stat wise, but have more and more interesting perks. This would make every gun usable potentially in some scenarios.


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